Sli Enabled With My Single 6800gt!! ( 2 Views )
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Ok, I was looking aorund in my video card setting panel and when I tick "show advanced options" at the bottom there is a option of choosing the multi-gpu rendering modes!!
How do I post a picture??
(muammer, Luxembourg)
ROTFL! Retard. Well, if you're using a single card, then it's not enabled now is it? Which drivers are you using?
(emre, Portugal)
You need two 6800GT's and an unleased motherboard to support that feature.
(Yagmur, Saint Vincent and the Grenadines)
Ok no reason to call names, all i'm saying is that it is enabled in the control panel.
I'm using the 65.62s right now. How do I show/post a image?
Cool bug huh? I still need to do benchmarks to see if any of the options affect anything.
(hakkı, Swaziland)
Not a bug. They've probably already written in support for SLI.
Just because your system doesn't use it doesn't mean the support for it isn't there.
(esra, Cyprus)
How do I show post the image? Can I email it to someone and have them host it?
(betül, Moldova, Republic of)
ok dude hit printscreen, then paste it into microsoft paint. save it as a jpg or something, then host it on photobucket.com
(kadir, Bulgaria)
Thank You.
I cant register do to a overwhelming response for their free accounts.
(people, Turkmenistan)
just send it to me
yhpm w/ my email address
(hasan , Uzbekistan)
SLI requires at least two PCI-E video cards, period.
(selma, Latvia)
Damnit, i'm just saying that it was in my Nvidia control panel, and that I thought it was weird.
(rüvyeda, Macao)
K man, i understand. Just send it to me, and i will host/post on my photobucket.
a gesture of kindness, from one [L]imp to another.
(batuhan, Bermuda)
Thank you!
Ah ok when split frame rendering is enabled the top half looks ok but most of the bottom part of the screen kinda looks like your looking through a fish-eye lens.
And with alternate frame rendering enabled it looks normal.
(emre, Cyprus)

np
(muhammed, Azerbaijan)
when is the first mobo with sli due out anyway? i know i read somewhere when but i forget?
(fatih, Faroe Islands)
...dreams of outrageous output? not soon enough for "full" use
(TURGUT, France)
Quote:
Originally Posted by Brent_Justice
SLI requires at least two PCI-E video cards, period.
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:eek:
(VOLKAN , Heard Island and Mcdonald Islands)
Is there anyone here who doesn't have a Doom3 screenshot as their background?! (I do...)
So - I guess the 65.xx drivers are the first to support SLI then? Hopefully the nforce4 motherboards won't be too long! (if they're available this year I'll be happy).
(ali, Tanzania, United Republic of)
Quote:
Originally Posted by Arseface
Is there anyone here who doesn't have a Doom3 screenshot as their background?! (I do...)
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i dont!
(burcu, Kuwait)
me either, i have nothing on my main, and some [H] design on the lappy
(ahmet, Germany)
/patently waits for nforce4 to have the needed PCI-E slots
(çağlar, Lithuania)
Quote:
Originally Posted by Schadenfroh
/patently waits for nforce4 to have the needed PCI-E slots
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isnt that coming out this fall/winter?
(recep, Antarctica)
Quote:
Originally Posted by avatar_of_might
isnt that coming out this fall/winter?
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i belive that's the timeframe
(onur, Argentina)
Nobody noticed the big news in that shot?
The SLI, as nVidia has been advertising it, is 'split-screen', where one card renders the top half of the screen and the other the bottom. Which has spun off all kinds of speculation on what happens in games where the sky is pretty bland and the ground isn't - it would have to change the ratio on the fly of what is rendering what.
And, other questions, like how aniso filtering would work if the ground texture extended from one display to the other, and anti-aliasing across the split line (all solvable problems, granted, but problems nonetheless)....
However, that screen cap....
Well, looks like there is a new mode, now, doesn't it? "Alternate Frame Rendering"! IE., one card renders one full frame, then the other card renders the next full frame! That's MUCH cooler!
(ali, Djibouti)
Spliit frame does not necessarily mean half and half, they could be referring to traditional splitting each line and re-interleaving.
(pınar, Estonia)
No, there are articles on their website about it. It's half-and-half. They were very specific that it was NOT the alternate-line method used on the previous Voodoo2 SLI system (that SLI stood for what you are talking about - scan-line interleave. This is scalable-link architecture. Same acronym - surely for 'brand recognition', but different meaning and execution.)
(tayfun, Tanzania, United Republic of)
was thinking exactly the same, dderidex! AFR was the method ATI implemented with their maxx line of cards, as opposed to 3dfxs or nvidias split-screen or alternate scanline rendering. i was under the impression they had this type of tech patented, but it looks like they haven't...
can anybody shed some light on what advantages each method has? possible bottlenecks and the like, i mean.
edit: ok, some stuff on that matter:
"3dfx's SLI technology has one chip draw the even lines and another chip drawing the odd lines. This split the fill rate evenly, however the triangle setup performance was unchanged. Synchronization between two PCI cards was very easy, but with AGP on the way, SLI technology was clearly on its deathbed.
In February of 1999, Metabyte announced their multiple accelerator solution, PGC (Parallel Graphics Configuration) which was allowed an AGP and PCI card to work in tandem. Metabyte's PGC solution involved splitting up the rendering workload by having each card render a portion of the screen. Since AGP video cards were faster than PCI, the division did not have to be 50-50 and instead could be biased toward the faster AGP card. However, there was no easy way to split up the performance accurately based upon the scene. Still, the magic lay in the synchronization of the two images and the wizards at Metabyte had no problems. One limitation of PGC was that top portion of the screen was not necessarily as complex as the bottom portion of the screen which results in an improper load balance.
Alternate Frame Rendering
The first issue with SLI and PGC that ATI had to address was the difficulty of synchronizing an AGP and PCI device without slowing down AGP graphics card. The fact of the matter was that there really wasn't a good way to address this problem and ATI eliminated the issue by developing a single card solution with two Rage 128 Pro accelerators. This is similar to Quantum3D's cards that offer multiple 3dfx accelerators on-board with the main difference being that ATI didn't want to involve an additional AGP or PCI bridge.
With the AGP/PCI problem taken care of, ATI just had to divide the work between the accelerators efficiently. What they came up with was a system where each chip renders alternate frames instead of splitting the work for every single frame. The beauty of this design was that the workload between the two chips remained pretty constant and at the same time, the chips triangle engine of each chip was used to its full potential. Initially, there were questions of latency or lag in games. Although there are many theoretical reasons why one would expect lag, ATI claims that the latency is no different from triple buffering and indeed I did not notice any significant lag in a game of Quake 3. Movement seemed perfectly natural as did firing. Although I don't play Quake professionally, I am very sensitive to the synchronization problems between the video and audio of a poorly designed DVD players, and I can easily tell the difference between MP3s and an original source in a double blind test.
Memory concerns
The MAXX card needs 64MB of memory because each accelerator has to have its own separate 32MB frame buffer/texture memory. This is actually a big problem for ATI not for any technical reason, but purely for cost concerns. At the time ATI was developing the Maxx, RAM prices were dirt cheap. Closer to production, RAM prices crept up slowly and finally peaked shortly after the market panicked over the massive earthquake in Taiwan. Fortunately, Taiwan quickly recovered, and all worries about RAM shortages were overblown. RAM prices are on their way down but the manufacturing split between Rambus and DRAM will prevent prices from falling to previous lows, and analysts are now predicting another DRAM shortage because of rising demand.
One drawback to the AFR approach, compared to a single "mega" chip from nVidia or S3, is that the increase in performance can only be realized in fully screen mode, which is no big deal at this point, since we still run our games in full screen mode. Once we have excess power available, then we could code in one window, email in another, host a quake game in one window, play Unreal Tournament in another, while watching DVD's. You laugh now, but just wait and see. "
firingsquad.com on the fury maxx... AGES AGO ;)
(ihsan, Saint Kitts and Nevis)
Quote:
Originally Posted by dderidex
Nobody noticed the big news in that shot?
The SLI, as nVidia has been advertising it, is 'split-screen', where one card renders the top half of the screen and the other the bottom. Which has spun off all kinds of speculation on what happens in games where the sky is pretty bland and the ground isn't - it would have to change the ratio on the fly of what is rendering what.
And, other questions, like how aniso filtering would work if the ground texture extended from one display to the other, and anti-aliasing across the split line (all solvable problems, granted, but problems nonetheless)....
However, that screen cap....
Well, looks like there is a new mode, now, doesn't it? "Alternate Frame Rendering"! IE., one card renders one full frame, then the other card renders the next full frame! That's MUCH cooler!
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Actualy its not just split screeen , It uses quandrants. The Screen is broken up into quadrants and the cards shift the load bakc and forth
(SaBrİ, Bosnia and Herzegovina)
With Nvidias SLI do you have to use two of the same card i.e two 6800gt's? Or is it like Alienware's where you could use a gt and a ultra?
(ddd, Guatemala)
Quote:
Originally Posted by Schadenfroh
/patently waits for nforce4 to have the needed PCI-E slots
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The VIA K8T890 also supports dual PCI-E graphics slots (2 x16 slots... additional x2 slots are supported in the southbridge). I'd rather have an nforce board, but it looks like dual PCI-E graphics slots don't have to wait until the NF4.
(melis, Morocco)
Quote:
Originally Posted by ohgod
With Nvidias SLI do you have to use two of the same card i.e two 6800gt's? Or is it like Alienware's where you could use a gt and a ultra?
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Must be two identical cards - but, word on the street is that the PCI-E line from nVidia will support SLI from the bottom up. So you could SLI two 6800nus together, for example.
(ılqaz, Tokelau)
Quote:
Originally Posted by dderidex
Must be two identical cards - but, word on the street is that the PCI-E line from nVidia will support SLI from the bottom up. So you could SLI two 6800nus together, for example.
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or two 6600GT's ;)
http://www.hardocp.com/article.html?art=NjU0
(rana, Saint Vincent and the Grenadines)
Someone asked earlier what motherboards currently supported it...we're selling Tumwater-based systems with dual PCI-Express slots right now.
www.boxxtech.com
We just validated dual PCI-E cards in the same system, both with and without SLI. Had it SLI enabled at SIGGRAPH running SpecViewPerf tests...blazing fast.
(zafer, Benin)
Got some benchmarks?
(yagmur, Afghanistan)
Quote:
Originally Posted by ohgod
Ok, I was looking aorund in my video card setting panel and when I tick "show advanced options" at the bottom there is a option of choosing the multi-gpu rendering modes!!
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Nice find matey. :)
(engin, Israel)
Quote:
Originally Posted by Brent_Justice
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So, is that card's memory 500mhz actual clock (1ghz DDR) or 500mhz DDR (250mhz actual)? Given that you noted it's GDDR3, I'm guessing 1ghz DDR....which is....really nice for an entry-level card!
(müge, Singapore)
Quote:
Originally Posted by Morley
Someone asked earlier what motherboards currently supported it...we're selling Tumwater-based systems with dual PCI-Express slots right now.
www.boxxtech.com
We just validated dual PCI-E cards in the same system, both with and without SLI. Had it SLI enabled at SIGGRAPH running SpecViewPerf tests...blazing fast.
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nice free advertising. :D can you post any benchmarks?
(sabri, Colombia)
Quote:
Originally Posted by Filter
can you post any benchmarks?
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NDA
Well, I hope not anyway. :p
(Kemal, Portugal)
Quote:
Originally Posted by coz
NDA
Well, I hope not anyway. :p
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If there selling them! Post some benchies :)
(TUBA, Rwanda)
Quote:
Originally Posted by btf
If there selling them! Post some benchies
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He said they're selling systems with the boards that *support* SLi. He didn't say they were already shipping with 2 x SLi enabled cards in them.
Again, I hope I'm wrong. :p
(melike, Mali)
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